- Map/Tile Engine
- Real-time communications
- MultiUser RTMP (Red5 Server)
- TCP for real-time communications
- Gaming
- Multiuser
- Community
- Performance of sockets for all communication, remoting for non critical
performance data (sockets have less overhead and make the side scrolling
as fast as possible)
- Renderers
- 2D Tile
- 2D Isometric
- 2D Sidescroll
- 3D (Papervision, Away3d or Sandy)
- Targets
- AS3 Flash (Flex and Flash9)
- Javascript (And Silverlight 1.0)
- DEMOS
- DEMO#1 - Multiuser Shared Object
- DEMO#2 - MultiuserAvatar/User Identification
- DEMO#3 - Ads In Map
- DEMO#4 - Asset Zoom Level
- DEMO#5 - Shared Editing
- DEMO#6 - Game
- DEMO#7 - Global Data
- DEMO#8 - Global Events
- DEMO#9 - Local Events
- DEMO#10 - Animated Assets
- DEMO#11 - Interactive Assets
- DEMO#12 - Shared Browsing
- DEMO#13 - Map Navigation (zoom, scroll, integrated levels, free-browse,
mini-map)
- DEMO#14 - Recent Videos
- DEMO#15 - Videos In Map
- DEMO#16 - Full Map
- DEMO#17 - Full Editor
- DEMO#18 - Data Integration (RSS, Services, Global Data)
- DEMO#19 - Skin, Map, specific items, Full areas, integrated
demos
Why are the demos so small? These are unit tests to help test each component
of the engine separately and see multiple versions per page. The #19 demo is
the complete engine. Each unit test helps to put final touches
on objects and performance. It is important to get these posted first to better
highlight capabilities and brainstorming.