Multiuser Application and Multiplayer Game Framework

  • Map/Tile Engine
  • Real-time communications
    • MultiUser RTMP (Red5 Server)
    • TCP for real-time communications
    • Gaming
    • Multiuser
    • Community
    • Performance of sockets for all communication, remoting for non critical performance data (sockets have less overhead and make the side scrolling as fast as possible)
    • Renderers
      • 2D Tile
      • 2D Isometric
      • 2D Sidescroll
      • 3D (Papervision, Away3d or Sandy)
    • Targets
      • AS3 Flash (Flex and Flash9)
      • Javascript (And Silverlight 1.0)
  • DEMOS
    • DEMO#1 - Multiuser Shared Object
    • DEMO#2 - MultiuserAvatar/User Identification
    • DEMO#3 - Ads In Map
    • DEMO#4 - Asset Zoom Level
    • DEMO#5 - Shared Editing
    • DEMO#6 - Game
    • DEMO#7 - Global Data
    • DEMO#8 - Global Events
    • DEMO#9 - Local Events
    • DEMO#10 - Animated Assets
    • DEMO#11 - Interactive Assets
    • DEMO#12 - Shared Browsing
    • DEMO#13 - Map Navigation (zoom, scroll, integrated levels, free-browse, mini-map)
    • DEMO#14 - Recent Videos
    • DEMO#15 - Videos In Map
    • DEMO#16 - Full Map
    • DEMO#17 - Full Editor
    • DEMO#18 - Data Integration (RSS, Services, Global Data)
    • DEMO#19 - Skin, Map, specific items, Full areas, integrated demos