Multiuser Application and Multiplayer Game Framework
- Map/Tile Engine
- Real-time communications
- MultiUser RTMP (Red5 Server)
- TCP for real-time communications
- Gaming
- Multiuser
- Community
- Performance of sockets for all communication, remoting for non critical
performance data (sockets have less overhead and make the side scrolling
as fast as possible)
- Renderers
- 2D Tile
- 2D Isometric
- 2D Sidescroll
- 3D (Papervision, Away3d or Sandy)
- Targets
- AS3 Flash (Flex and Flash9)
- Javascript (And Silverlight 1.0)
- DEMOS
- DEMO#1 - Multiuser Shared Object
- DEMO#2 - MultiuserAvatar/User Identification
- DEMO#3 - Ads In Map
- DEMO#4 - Asset Zoom Level
- DEMO#5 - Shared Editing
- DEMO#6 - Game
- DEMO#7 - Global Data
- DEMO#8 - Global Events
- DEMO#9 - Local Events
- DEMO#10 - Animated Assets
- DEMO#11 - Interactive Assets
- DEMO#12 - Shared Browsing
- DEMO#13 - Map Navigation (zoom, scroll, integrated levels, free-browse,
mini-map)
- DEMO#14 - Recent Videos
- DEMO#15 - Videos In Map
- DEMO#16 - Full Map
- DEMO#17 - Full Editor
- DEMO#18 - Data Integration (RSS, Services, Global Data)
- DEMO#19 - Skin, Map, specific items, Full areas, integrated
demos